Far from being the cannon fodder present in other games, Ninja Gaiden 3’s enemies will swarm Ryu, interrupting his combos and attacking from behind. Blocking and dodging are paramount to victory blind button mashing is an express ticket to reloading your last checkpoint. The Ninja Gaiden franchise (both the original series as well as the modern one) is regarded as punishingly difficult and Razor’s Edge is no exception. That doesn't mean that the waves of baddies thrown at you are pushovers. You get enough of this currency to get by, but rarely enough to unbalance the experience. It adds a much-needed sense of progression to the game, allowing you to customise Ryu and max out your preferred elements of his arsenal. Each introduces a unique play style that will compliment different situations for example, dual katanas are much faster and allow for flashy combos, while the giant scythe is much slower but deals massive damage.Įxecuting long combos and clearing out rooms without taking damage will earn Ryu karma points, an in-game currency used to learn new skills, upgrade weapons and Ninpo (magic) and unlock costumes. Ryu has several weapons in his arsenal, from his trusty Dragon Sword to metal claws on his hands and feet to a giant staff, as well as many others. Combat in Razor’s Edge centers on fighting large groups of enemies at a time and killing them in delightfully brutal ways. While in the context of the story Ryu is presented as a calm, serene man dedicated to his duty, in practice he is the ultimate “flip out and kill people” kind of ninja. We’d roll out the red carpet, but Ryu’s already done a good job staining the ground that colour himself. Tecmo Koei decided the time was finally right for Ryu to make his return with Ninja Gaiden 3: Razor’s Edge, a souped-up, improved version of Ninja Gaiden 3, which launched on the 360 and PS3 earlier this year. I currently have not tested any reliable sequences against Sword Alchemists with Ryu, as I have not yet reached any mission which features them, but I do remember abusing UTs while running away whenever my health was critical.It’s been a long time since master ninja Ryu Hayabusa infiltrated a Nintendo home console, with 1995’s Ninja Gaiden Trilogy for the SNES marking his last appearance. If the Alchemists do not go for a grab, a UT is all but guaranteed.Ĭheck this video for an example of Ryu's Day 2: You now have to react to what the Alchemist is doing: if they go for a grab, let go immediately of the UT before charging it, as "hold heavy" attacks are invulnerable to grabs. This will break any shields the Alchemists have set up and prepare the second part of the sequence. With Ryu, and against regular Alchemists, you can do the following: double tap heavy and hold the button on the second tap to have Ruy perform the first hit of his heavy combo and go straight into a UT. Other than that, a level 1 UT should be easy enough to charge to heavily damage one of the Alchemists.Ĭheck this video for an example of Ayane's encounter in Day 2-2: The best sequence I found against them with Ayane was "light > light > heavy (hold) > release heavy" for the auto-obliteration/auto-steel on bone. First of all: the Alchemists on Ayane's mission are not the same as on Ryu's mission the former wield swords while the later rely on melee.
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